Game Sound: The Explorer

My most recent work I have produced as my Bachelor of Arts (Hons.) project was the Sound Design & Implementation for the Game 'The Explorer' by Unity Technologies. A focus here laid on the 3D Audio implementation and the possibility of a binaural headphone mix. However, the players are able to use any output since Wwise will adapt the mix accordingly. This demo reel is recorded in binaural for headphones. The Score has been produced by Jens Langenberg. Link to his Website below.
To get a view on my theoretical know-how, the methods and results of this project you may access the written thesis on the button below.

Made with

  • Steinberg Nuendo

Game Sound: Rabenstein

This production is a student project I participated in since pre production. The game is set in a victorian mason where the player character is being haunted by evil raven-human hybrids. I recorded and designed many sounds by myself but also used libraries, especially for the raven voices, since the focus was on the implementation with Wwise. As in previous productions I've been working together with Jens Langenberg who delivered the Soundtrack. Check out his website as well on the button below!

Made with

  • Steinberg Nuendo

Game Sound: The Death of Charlotte Edwards

"The Death of Charlotte Edwards" is a former student project by a group of games programmers and game art students from SAE Institute Cologne. It was subject to my Diploma Final Production and the first game I made Sound for by myself. The Soundtrack has been composed and produced by Jens Langenberg.
There's a download button below, so you can play the game by yourself! Windows only.

Made with

Film Sound: WALL-E Scene

For this project I remade the sound for a six minute scene from the movie WALL-E (Disney Enterprises 2008). All SFX (except the BNL jingle) and all Dialogue are produced and designed by me. The music is taken from the original soundtrack and mostly re-arranged.

Made with